The 104 · Rules & Scoring
One ticket. One set of picks. One leaderboard.
The 104 is a tournament picks experience built around the 104 matches of the 2026 international football tournament. Each ticket is a token. Each token carries one set of picks, one points total, and one leaderboard record, built across the whole tournament as matches resolve.
Public entry is not open yet; these rules describe how The 104 will work when entry opens. For the current proof-of-concept, the planned Skoru entry path is free entry / free mint; network gas may still apply to blockchain transactions.
This is a proof-of-concept. There is no prize, payout, reward, or monetary value attached to your picks, your rank, or your token. Points come from the accuracy of your picks, and your rank is built from scored picks across the tournament.
How it works
- Each ticket is a token in a wallet. Each token has its own picks, points, and rank. A wallet can hold more than one ticket, and each token is ranked separately.
- For each token, you make picks across the tournament: match scores, knockout team-result picks, group standings, the champion, and a single tiebreaker.
- Picks are editable until they lock. Each pick locks by time, at the kickoff that applies to it.
- When a pick locks, its final value becomes public and is scored as matches resolve.
- Points accumulate on the token, and tokens are ranked against each other on the leaderboard.
Saving and editing picks is off-chain and gasless — it does not require a wallet transaction.
Match scoring
You pick a regulation-time score for every one of the 104 matches.
| Outcome | Points |
|---|---|
| Exact score correct | 6 |
| Goal difference correct (exact score wrong) | 3 |
| Winner correct (goal difference wrong) | 1 |
| Wrong winner | 0 |
Match-score picks are regulation-time score picks. Extra time and penalty shootouts do not change how a match score is graded — the score is always read at the end of regulation. What happens in extra time or a shootout can decide the team-result pick (below) and, for goals, feeds the tiebreaker: extra-time goals count toward the tournament-goals tiebreaker, while penalty shootout goals never count as match goals or as tiebreaker goals.
Team-result picks
On every knockout match, you also make a team-result pick. This is scored on its own, separately from the match score.
- What you are picking depends on the round: in most knockout rounds, it is the team that advances to the next round; in the Final, it is the team that wins the Final; in the third-place match, it is the team that wins third place.
- Correct team-result pick: +1 point, added to that match before the round multiplier is applied.
- The team-result pick can score even if your match score is wrong, and the other way around.
- It counts however the result is reached — in regulation, after extra time, or after a penalty shootout. You are picking the outcome, not how it is reached.
Group standings
For each of the 12 groups, you pick the top two teams in order.
| Outcome | Points |
|---|---|
| Both correct, in the right order | 5 |
| Both correct, wrong order | 3 |
| One correct (either position) | 1 |
| Neither correct | 0 |
Champion
You pick the champion across three windows. Your pick carries forward automatically from one window to the next unless you change it, and each window is scored on whatever team is locked when that window closes. The windows are scored independently and add together.
| Window | Points if correct |
|---|---|
| Window 1 | 25 |
| Window 2 | 10 |
| Window 3 | 5 |
Holding the eventual champion through all three windows is worth the full 40 points. Switching to the eventual champion later still earns the points for any windows you hold them through.
Tiebreaker
You pick the total number of goals scored across all 104 matches.
- Counts regulation and extra-time goals only.
- Penalty shootout goals are not counted.
- One value per token.
The tiebreaker is one input into the final standing order, not the first. Standings are decided in this order:
- Total points.
- Exact match-score hit count.
- Tournament-goals tiebreaker distance — how close your total-goals pick is to the actual total.
- If tokens are still level after all three, they share the standing.
So the total-goals tiebreaker only comes into play after total points and exact match-score hit count, and only between tokens still level on both.
Round multipliers
Every match's points — including the team-result pick — are multiplied by the round multiplier for that match.
| Round | Multiplier | Max per match |
|---|---|---|
| Group | 1.0x | 6 |
| Round of 32 | 1.5x | 10.5 |
| Round of 16 | 2.0x | 14 |
| Quarter-Finals | 2.5x | 17.5 |
| Semi-Finals | 3.0x | 21 |
| Third-place match | 3.0x | 21 |
| Final | 3.5x | 24.5 |
Points can be fractional. Group standings, the champion, and the tiebreaker are not multiplied.
When picks lock
Every lock is by time. Once a pick locks, it cannot be changed.
| Pick | Locks at |
|---|---|
| Match score (and team-result pick, on knockout matches) | That match's kickoff |
| Group standings | The kickoff of that group's first match |
| Champion — Window 1 | The tournament's first match kickoff |
| Champion — Window 2 | The first Round of 32 match kickoff |
| Champion — Window 3 | The first Quarter-Final match kickoff |
| Tiebreaker | The tournament's first match kickoff (and stays locked) |
The tiebreaker locks once at the start and never reopens.
Locked picks are public
Before a pick locks, it is private — only the token owner can see it.
When a pick locks, its final value becomes public and appears on the leaderboard and the token's detail view. Only the final locked value is shown; how often a pick was edited is never surfaced.
The current token owner controls every pick that is still open and holds the token's rank and points record. If a token changes hands, control of any still-open picks — and the token's points and rank — moves with it.
Independent experience
Skoru and The 104 are independent. They are not affiliated with, endorsed by, sponsored by, or connected to FIFA, World Cup organizers, teams, players, venues, broadcasters, or any football governing body. References to teams, matches, or tournament structure are factual and descriptive only.